RyUI
Accessibility

Guides

Accessibility

Labels, roles, custom actions, announcements, and text that scales.

RyUI shows the platform's own widgets, so most of what VoiceOver, TalkBack and the text size settings need is there without code. This page covers what you get for free, and the props for the rest: labels, roles, grouping, custom actions, adjustable views, announcements, text size and Reduce Motion, and how to test it.

What you get without asking

  • Controls are the platform's. Button, Toggle, Slider, TextField, Segmented, Stepper, DatePicker and the rest are UIKit's and Material's views, read and operated as in any app.
  • Pressable views are buttons. A View with OnPress is one element: on iOS, a button read as the texts and labeled images in it, joined, and a double tap presses it; on Android, a clickable view, whose texts TalkBack reads together.
  • Text scales. Text is UILabel and TextView, and every font follows Dynamic Type and Android's font scale: the semantic ones (ui.Body, ui.Headline...), a fixed size (ui.System(15)) and your own fonts too. When the user changes the size, RyUI measures the text again and lays out what it moves.
  • Colors adapt. Semantic colors (ui.Label, ui.SecondaryLabel, ui.SystemBackground, ui.Accent...) are UIKit's semantic colors and Material 3's color roles: they follow dark mode, and on iOS, Increase Contrast.
  • Layout-only views stay out of the way. A View, Row or Column with no events and no accessibility props makes no native view, so it never shows in the accessibility tree.
  • Pictures are quiet until described. An Image without a Label, a Symbol and a Shape are hidden from screen readers.

Labels and hints

Label is what a screen reader reads for a view. Hint says what using it does, when the label doesn't.

ui.Row(ui.Style{Gap: 12},
	ui.Button(ui.ButtonProps{Icon: ui.IconSend, Label: "Send", Variant: ui.ButtonFilled, OnPress: send}),
	ui.Image(ui.ImageProps{Source: ui.Val("https://picsum.photos/id/1015/600/400"), Label: "A river in a valley",
		Style: ui.Style{AspectRatio: 3.0 / 2}}),
	ui.View(ui.ViewProps{Label: "Favorite", Role: ui.RoleImage},
		ui.Symbol(ui.IconHeart.Filled(), ui.Style{Color: ui.Red})),
)
  • A Button reads its title. Give an icon-only button a Label: the platforms name only a few symbols themselves, and Android only in English.
  • An Image's Label describes it; without one it's decorative. An icon from ryui/svg takes a Label the same way.
  • A Symbol has no label of its own: wrap it in a View with a Label and ui.RoleImage when it means something.
  • Hint is iOS's accessibility hint, read after a pause (users can turn hints off), and Android's state description, read with the label. Keep it short: "Opens the message".

Label, Hint, Role and Decorative are set once, when the view is made. A label that must change is a different view: make it in a Show or Dynamic branch, or leave Label out of a pressable view so its texts, which do change, are read.

Roles

Role says what a view is:

Role iOS Android
ui.RoleNone nothing (the default) nothing
ui.RoleButton button trait read as a button
ui.RoleLink link trait read as a button
ui.RoleHeader header trait heading
ui.RoleImage image trait read as an image
ui.RoleText static text trait nothing
ui.RoleSearch search field trait nothing

A pressable View is a button already. A view with a Role is an element of its own on iOS, so give it a Label too, or it's read as nothing but its role.

Grouping

A screen reader moves through elements one by one. A row of three texts is three stops; often it should be one. Two ways:

  • Make it pressable. A View with OnPress is one element, read as what's in it. This is the usual row:
func Row(m message, open func()) ui.Node {
	return ui.View(ui.ViewProps{
		OnPress: open,
		Hint:    "Opens the message",
		Style:   ui.Style{Direction: ui.RowDir, Gap: 12, Padding: ui.Symmetric(12, 20)},
	},
		ui.View(ui.ViewProps{Decorative: true}, ui.Symbol(ui.IconPerson.Filled(), ui.Style{Color: ui.SecondaryLabel})),
		ui.Column(ui.Style{Grow: 1, Gap: 2},
			ui.StaticText(m.from, ui.Style{Font: ui.Headline}),
			ui.StaticText(m.subject, ui.Style{Color: ui.SecondaryLabel}),
		),
	)
}
  • Give it a Label. A View with a Label is read as its label. On iOS what's in it isn't read separately; on Android the label is the view's content description. Say what the eye takes in at a glance, in words: "Night Drive by Ada, 4 minutes", not "4:00".
ui.View(ui.ViewProps{Label: fmt.Sprintf("%s by %s, %d minutes", title, artist, minutes),
	Style: ui.Style{Direction: ui.RowDir, Gap: 8}},
	ui.StaticText(title, ui.Style{Font: ui.Headline}),
	ui.StaticText(artist, ui.Style{Color: ui.SecondaryLabel}),
	ui.StaticText(fmt.Sprintf("%d:00", minutes), ui.Style{Color: ui.SecondaryLabel}),
)

Decoration

Decorative hides a view and everything in it from screen readers: an ornament, an icon next to a text that says the same, a checkmark in a toast that reads "Saved".

ui.View(ui.ViewProps{Decorative: true}, ui.Symbol(ui.IconCheck, ui.Style{Color: ui.Green}))

Headings

Screen reader users jump between headings (VoiceOver's rotor, TalkBack's navigation by headings). Mark a section's title as one: a RichText with Role: ui.RoleHeader, or a View with a Label and the role. Text takes no role. ryui/markdown marks its headings already.

ui.RichText(ui.RichTextProps{Text: ui.Val(ui.Rich{ui.Plain("Recent")}), Role: ui.RoleHeader,
	Style: ui.Style{Font: ui.Title2.Weighted(ui.Bold)}}),
ui.View(ui.ViewProps{Label: "Settings", Role: ui.RoleHeader},
	ui.StaticText("Settings", ui.Style{Font: ui.Title2})),

A RichText's links are elements of their own, which a screen reader finds and activates.

Custom actions

What a sighted user does with a swipe, a long press or a small button inside a row, a screen reader user reaches through actions: VoiceOver's Actions rotor, swiping up or down; TalkBack's actions menu. Actions lists them on a view:

ui.View(ui.ViewProps{
	Actions: []ui.A11yAction{{Name: "Reply", Do: reply}, {Name: "Archive", Do: archive}},
	Style:   ui.Style{Padding: ui.Symmetric(12, 20)},
}, ui.Text(subject))

A view with actions is one element, read as its texts.

A List's SwipeActions are offered to screen readers for you: UIKit's list offers its swipe actions to VoiceOver itself, and on Android RyUI adds them to the row as TalkBack actions. Don't list them again in Actions.

ui.List(ui.ListProps{
	SwipeActions: func(i int) []ui.Action {
		return []ui.Action{
			{Title: "Delete", Icon: ui.IconTrash, Role: ui.ActionDestructive, OnPress: func() { remove(i) }},
		}
	},
}, items, key, row)

A Menu's actions, and buttons with a Menu, are the platform's menus, accessible as they are.

Adjustable views

OnAdjust makes a view adjustable, as a slider is: VoiceOver's swipe up and down, and TalkBack's (or the volume keys), step it by 1 or -1. Use it for a control of your own that picks a value; a Slider or Stepper already is one.

func Rating() ui.Node {
	stars := signal.New(3)
	var icons []ui.Node
	for i := range 5 {
		icons = append(icons, ui.Symbol(ui.IconStar.Filled(), ui.StyleFunc(func() ui.Style {
			if i < stars.Get() {
				return ui.Style{Color: ui.Orange}
			}
			return ui.Style{Color: ui.TertiaryLabel}
		})))
	}
	return ui.View(ui.ViewProps{
		OnAdjust: func(by int) { stars.Set(min(max(stars.Peek()+by, 0), 5)) },
		Style:    ui.Style{Direction: ui.RowDir, Gap: 4, Align: ui.AlignCenter},
	}, append(icons, ui.Text(signal.Func(func() string { return fmt.Sprintf("Rating: %d of 5", stars.Get()) })))...)
}

The view is read as its text, which says where it is and changes as it steps. It has no Label, which would be read instead and can't change. Clamp the value yourself: the screen reader keeps asking.

Announcements

ui.Announce has the screen reader, if one is on, read a text: what changed where focus isn't. A toast, a count of search results, a save that finished.

ui.Animate(func() { shown.Set(true) })
ui.Announce("Saved") // a screen reader wouldn't notice the toast

It's UIAccessibility's announcement on iOS and announceForAccessibility on Android. Without a screen reader, it does nothing. Don't announce what the focused view says already.

Text size

Text scales with no code, so what's left is layout that still works at large sizes:

  • Don't fix the height of what holds text. Let it grow; use MinHeight for a minimum.
  • Avoid Lines: 1 on text that matters: at large sizes it's cut short.
  • Put long rows in a Scroll or a List.

ui.UseEnvironment()'s FontScale is the user's text size, 1 being the default (Dynamic Type's Large, Android's default font scale). Read it in a StyleFunc to change a layout at large sizes, as iOS's own apps stack a row's label and value:

func Adaptive() ui.Node {
	env := ui.UseEnvironment()
	return ui.View(ui.ViewProps{Style: ui.StyleFunc(func() ui.Style {
		if env.Get().FontScale > 1.5 {
			return ui.Style{Direction: ui.ColumnDir, Gap: 4}
		}
		return ui.Style{Direction: ui.RowDir, Gap: 12, Align: ui.AlignCenter}
	})},
		ui.StaticText("Wi-Fi", ui.Style{Grow: 1}),
		ui.StaticText("Home", ui.Style{Color: ui.SecondaryLabel}),
	)
}

Reduce Motion

ui.UseEnvironment()'s ReduceMotion is iOS's Reduce Motion, or Android's animations turned off. On iOS RyUI makes transitions dissolve instead of moving; on Android every animation already ends at once. See Motion for what's left to you.

Testing with VoiceOver and TalkBack

Try each screen with the screen reader on, eyes off the screen if you can: can you reach everything, does each stop say what it is, does every swipe and drag have an action?

  • VoiceOver runs on an iPhone: Settings, Accessibility, VoiceOver. Set the Accessibility Shortcut (a triple click of the side button) to turn it on and off. The simulator has no VoiceOver; Xcode's Accessibility Inspector (Xcode, Open Developer Tool) shows each element's label, traits and actions there.
  • TalkBack runs on an Android phone, or an emulator with Google Play, from the Android Accessibility Suite: Settings, Accessibility, TalkBack.
  • Text size: iOS's Settings, Accessibility, Display & Text Size, Larger Text, or Xcode's Environment Overrides on the simulator; Android's Settings, Display, Font size. Try the largest.
  • Reduce Motion: iOS's Settings, Accessibility, Motion; Android's Settings, Accessibility, Remove animations.

ryui dev keeps running as you change these: the app follows each setting as it changes.