# Layout and style

A `ui.Style` says how a view is laid out and how it looks. Layout is CSS
flexbox, in points; the look is colors, corners, borders, shadows and
text. This page covers both, and styles that change.

## Platform defaults

A style you don't set keeps the platform's default. An app that sets no
style looks as the platform's own apps do: UIKit's on iOS, Material 3's
on Android, with their fonts, colors, dark mode and text sizes. Set only
what you mean to change, and prefer the semantic colors and fonts below
to fixed ones, so the app keeps following the platform.

## Style

`ui.Style` is a plain struct. Components take it as their style, a
`Styler`: a `Style`, or a `ui.StyleFunc` for one that changes (see
[Styles that change](#styles-that-change)).

```go
ui.Text(title, ui.Style{Font: ui.Headline, Color: ui.SecondaryLabel})
ui.Button(ui.ButtonProps{Title: ui.Val("Follow"), Style: ui.Style{Shrink: ui.NoShrink}})
ui.View(ui.ViewProps{Style: ui.Style{Height: ui.Pt(1), Background: ui.Separator}})
```

Visual props apply where the native widget supports them: a button
takes `Color` as its tint, a view ignores `Font`.

## Stacking views

`ui.Column` stacks its children top to bottom, `ui.Row` leading to
trailing. `ui.View` is a container whose direction is its style's
`Direction`: `ui.ColumnDir`, the default, or `ui.RowDir`. A nil style is
an empty one.

```go
ui.Row(ui.Style{Align: ui.AlignCenter, Gap: 12},
	Avatar(),
	ui.Column(ui.Style{Grow: 1, Gap: 2},
		ui.StaticText("Ada Lovelace", ui.Style{Font: ui.Headline}),
		ui.StaticText("Notes on the Analytical Engine", ui.Style{Font: ui.Subheadline, Color: ui.SecondaryLabel, Lines: 1}),
	),
	ui.Button(ui.ButtonProps{Title: ui.Val("Follow"), Style: ui.Style{Shrink: ui.NoShrink}}),
)
```

A container with only layout props makes no native view: its children
are placed in the nearest one that has one. It costs nothing to nest
them.

## Flexbox

Layout follows CSS flexbox with React Native's defaults: column
direction, and sizes that include padding and borders.

* **`Gap`**: the space between children, and between lines when they
  wrap.
* **`Justify`** places the children along the main axis:
  `ui.JustifyStart` (the default), `ui.JustifyCenter`, `ui.JustifyEnd`,
  `ui.JustifySpaceBetween`, `ui.JustifySpaceAround`,
  `ui.JustifySpaceEvenly`.
* **`Align`** places them across it: `ui.AlignStretch` (the default:
  they fill the cross axis), `ui.AlignStart`, `ui.AlignCenter`,
  `ui.AlignEnd`, `ui.AlignBaseline`.
* **`AlignSelf`** overrides the parent's `Align` for one child;
  `ui.AlignAuto`, the zero value, keeps it.
* **`Wrap`** lets children flow onto more lines when they don't fit.
* **`Grow`** is a child's share of the space left along its parent's
  main axis. A growing child can also shrink below its content's size,
  so a growing view around a `Scroll` scrolls rather than taking the
  scroll's full height.
* **`Shrink`** is how much a child gives up when the line overflows. 0
  is the default, 1: text wraps, controls keep their minimum size.
  `ui.NoShrink` keeps the child's size.
* **`Basis`** is a child's starting size along the main axis; Auto, the
  default, is its content's.

```go
// Two boxes sharing the width, one twice the other.
ui.Row(ui.Style{Gap: 8, Height: ui.Pt(60)},
	ui.View(ui.ViewProps{Style: ui.Style{Grow: 2, Background: ui.SecondaryBackground}}),
	ui.View(ui.ViewProps{Style: ui.Style{Grow: 1, Background: ui.SecondaryBackground}}),
)

// A label and a value at either end.
ui.Row(ui.Style{Justify: ui.JustifySpaceBetween, Align: ui.AlignCenter},
	ui.StaticText("Total"),
	ui.StaticText("$42", ui.Style{Font: ui.Title2}),
)

// Chips that wrap onto more lines.
ui.Row(ui.Style{Wrap: true, Gap: 8},
	ui.StaticText("Go"), ui.StaticText("iOS"), ui.StaticText("Android"),
)
```

## Sizes

Lengths are a `ui.Dim`:

* `ui.Pt(v)`: points (iOS points, Android dp).
* `ui.Pct(v)`: a percentage of the parent's size along the same axis.
* `ui.Auto`, the zero value: the content's size, or what flexbox gives.

`Width` and `Height` set the size; `MinWidth`, `MinHeight`, `MaxWidth`
and `MaxHeight` bound it. `AspectRatio` is width over height: with one
side known, it sets the other.

```go
ui.View(ui.ViewProps{Style: ui.Style{
	Width:       ui.Pct(50),
	MinWidth:    ui.Pt(120),
	MaxWidth:    ui.Pt(320),
	AspectRatio: 16.0 / 9,
	Background:  ui.Gray,
}})
```

Text and controls measure themselves, with the platform's own
measuring: give them a size only to change it.

## Padding and margin

`Padding` and `Margin` are `ui.Edges`, per side, in points:

* `ui.All(v)`: v on every side.
* `ui.Symmetric(v, h)`: v at the top and bottom, h at the left and
  right.
* `ui.Edges{Top: 24}`: each side by name.

```go
ui.Column(ui.Style{Padding: ui.Symmetric(8, 16), Margin: ui.Edges{Top: 24}},
	ui.StaticText("Padded"),
)
```

## Absolute positioning

`Absolute` takes a view out of the flow; `Top`, `Right`, `Bottom` and
`Left` place it in its parent. Here a badge sits on the corner of an
avatar:

```go
ui.View(ui.ViewProps{Style: ui.Style{Width: ui.Pt(44), Height: ui.Pt(44)}},
	Avatar(),
	ui.View(ui.ViewProps{Style: ui.Style{
		Absolute: true, Top: ui.Pt(-4), Right: ui.Pt(-4),
		Width: ui.Pt(18), Height: ui.Pt(18), CornerRadius: 9,
		Background: ui.Red, Align: ui.AlignCenter, Justify: ui.JustifyCenter,
	}}, Badge()),
)
```

Later children are drawn over earlier ones.

## Grid

With `Grid` set, a container lays out its children in a CSS grid. Its
tracks come from package `layout`: `layout.Fr`, `layout.Px`,
`layout.Repeat`, `layout.Minmax`... A child spans tracks with
`GridColumn` and `GridRow`.

```go
ui.View(ui.ViewProps{Style: ui.Style{Gap: 8, Grid: &ui.Grid{
	Columns: []layout.GridTrack{layout.Repeat(3, layout.Fr(1))},
}}},
	Avatar(), Avatar(), Avatar(), Avatar(),
	ui.View(ui.ViewProps{Style: ui.Style{GridColumn: layout.Placement{Start: layout.Span(3)}, Height: ui.Pt(20), Background: ui.Gray}}),
)
```

For a grid of many items that scrolls, use a `ui.List` with `Columns`
(see [Components](https://ryui.egoist.dev/docs/components.md#lists)).

## The safe area and the keyboard

The root fills the screen, under the status bar, the notch and the home
indicator. `ui.SafeArea` is a `Column` padded by the safe area's insets,
on top of its own padding. Its bottom padding is the keyboard's height
while the keyboard is up, so what's at its bottom (a text field, a send
button) stays above it.

```go
ui.SafeArea(ui.Style{Padding: ui.All(16), Gap: 12},
	ui.StaticText("Todos", ui.Style{Font: ui.LargeTitle.Weighted(ui.Bold)}),
	ui.Scroll(ui.ScrollProps{Style: ui.Style{Grow: 1}}, rows...),
	composer,
)
```

The insets are those of the screen it's in: in a stack screen, a tab or
a sheet, that screen's. `ui.UseEnvironment` gives them, and the
keyboard's height, for placing things yourself (see
[Concepts](https://ryui.egoist.dev/docs/concepts.md#the-environment)).

## Scrolling

`ui.Scroll` scrolls its children, vertically or, with `Horizontal`,
sideways. Give it a size, or `Grow: 1`, so it has something to scroll
within. `Style` is the scroll view's own box; `ContentStyle` is the box
its children stack in, where padding and gaps go.

```go
ui.Scroll(ui.ScrollProps{Style: ui.Style{Grow: 1}, ContentStyle: ui.Style{Padding: ui.All(16), Gap: 12}},
	ui.StaticText("Long content"),
)
```

Pull to refresh and scroll positions are in
[Components](https://ryui.egoist.dev/docs/components.md#scroll), and long lists in
[Lists](https://ryui.egoist.dev/docs/components.md#lists).

## Colors

A `ui.Color` is one of:

* **The platform's default**: the zero value, a prop left unset.
* **A semantic color**, resolved by the platform (UIKit's semantic
  colors, Material 3's color roles), so it follows dark mode:
  * text: `ui.Label`, `ui.SecondaryLabel`, `ui.TertiaryLabel`;
  * backgrounds: `ui.SystemBackground`, `ui.SecondaryBackground`,
    `ui.GroupedBackground`, and `ui.SecondaryGroupedBackground` for
    a grouped list's rows on it (iOS's inset grouped cells);
  * `ui.Separator`, `ui.Accent` (the app's accent), `ui.Clear`
    (transparent);
  * the system's hues: `ui.Red`, `ui.Orange`, `ui.Yellow`, `ui.Green`,
    `ui.Blue`, `ui.Purple`, `ui.Pink`, `ui.Gray`.
* **A fixed color**: `ui.RGB(r, g, b)`, `ui.RGBA(r, g, b, a)`,
  `ui.Hex(0x7c3aed)`, or `ui.ParseHex("#7c3aed")` (also `"#rrggbbaa"`),
  which reports whether it parsed.

```go
ui.Column(ui.Style{Padding: ui.All(16), Gap: 4, Background: ui.SystemBackground, CornerRadius: 12},
	ui.StaticText("Title", ui.Style{Font: ui.Headline}),
	ui.StaticText("Details", ui.Style{Font: ui.Subheadline, Color: ui.SecondaryLabel}),
)
```

`c.Opacity(a)` is a color drawn at an opacity from 0 to 1 (SwiftUI's
`.opacity`, Compose's `copy(alpha =)`). A semantic color stays one, so
`ui.Accent.Opacity(0.15)` is a tint of the accent in light and dark
alike: a chip's background, a chart's fill, a track.

`Color` is the text's color, or a control's tint.

## Backgrounds, borders and shadows

* **`Background`**: the view's background color.
* **`CornerRadius`**: rounds its corners, in points.
* **`BorderWidth`** and **`BorderColor`**: a border, drawn inside the
  box. It insets the content, as padding does.
* **`Shadow`**: a drop shadow, from the view's shape: `Color` (none
  without one), `Radius`, and an offset, `X` and `Y`. A clipped view's
  shadow isn't seen. Android draws its elevation shadow instead: the
  radius is the elevation, the color tints it, and the light sets the
  offset.
* **`Gradient`**: a linear gradient over the background.
  `ui.LinearGradient(colors...)` goes from top to bottom; a
  `ui.Gradient` sets `Start` and `End` as `ui.Point`s, in units of the
  view's size ((0, 0) its top leading corner, (1, 1) its bottom trailing
  one), and `Locations`, one per color. Android draws it along the
  nearest of eight directions.
* **`Material`**: a translucent background that blurs what's behind it,
  iOS's materials: `ui.MaterialUltraThin`, `ui.MaterialThin`,
  `ui.MaterialRegular`, `ui.MaterialThick`, `ui.MaterialBar`. Android,
  which can't blur behind a view, shows its surface color, translucent.
* **`Clip`**: clips the children to the view's bounds and corners.

```go
ui.View(ui.ViewProps{Style: ui.Style{
	Height:       ui.Pt(120),
	CornerRadius: 16,
	Gradient:     ui.LinearGradient(ui.Hex(0x6366f1), ui.Hex(0xec4899)),
	Shadow:       ui.Shadow{Color: ui.RGBA(0, 0, 0, 80), Radius: 16, Y: 8},
}})

ui.View(ui.ViewProps{Style: ui.Style{Padding: ui.All(12), BorderWidth: 1, BorderColor: ui.Separator, CornerRadius: 8, Clip: true}},
	ui.StaticText("Bordered"),
)

// Left to right.
ui.View(ui.ViewProps{Style: ui.Style{
	Height:   ui.Pt(80),
	Gradient: &ui.Gradient{Colors: []ui.Color{ui.Blue, ui.Purple}, Start: ui.Point{X: 0, Y: 0.5}, End: ui.Point{X: 1, Y: 0.5}},
}})
```

## Opacity and hiding

`Opacity` is from 0 to 1, but its zero value means opaque, as an unset
prop does: `Opacity: 0.5` is half transparent, `Opacity: 0` is fully
opaque. To hide a view, set `Hidden`. A hidden view still takes its
space in the layout; to take it out, and its views with it, use
`ui.Show` (see [Concepts](https://ryui.egoist.dev/docs/concepts.md#showing-and-repeating)).

## Transforms

`Transform` moves, scales and rotates a view as it's drawn
(`TranslateX`, `TranslateY`, `Scale`, `ScaleX`, `ScaleY`, `Rotate` in
degrees); layout doesn't see it. Transforms, `Transition` and `Match` are
for animation: see [Motion](https://ryui.egoist.dev/docs/motion.md).

## Text

`Font` sets a text's font:

* **Semantic fonts**, the platform's text styles, scaled with the
  user's text size (Dynamic Type, Android's font scale): `ui.LargeTitle`,
  `ui.Title`, `ui.Title2`, `ui.Title3`, `ui.Headline`, `ui.Subheadline`,
  `ui.Body`, `ui.Callout`, `ui.Footnote`, `ui.Caption`, `ui.Caption2`.
* **`ui.System(size)`**: the system font at a size, in points.
* **`.Weighted(w)`** gives a font a weight: `ui.Ultralight`, `ui.Thin`,
  `ui.Light`, `ui.Regular`, `ui.Medium`, `ui.Semibold`, `ui.Bold`,
  `ui.Heavy`, `ui.Black`.

`Color` is the text's color, `TextAlign` its alignment (`ui.TextStart`,
`ui.TextCenter`, `ui.TextEnd`, `ui.TextJustify`), and `Lines` the most
lines it shows; 0, the default, is no limit. Text wraps by default.

```go
ui.StaticText("Brand", ui.Style{Color: ui.RGB(124, 58, 237), Font: ui.Title.Weighted(ui.Bold)})
ui.StaticText("A long paragraph that stops after two lines.", ui.Style{Font: ui.Body, Lines: 2, TextAlign: ui.TextCenter})
ui.StaticText("Fixed size", ui.Style{Font: ui.System(20).Weighted(ui.Medium)})
```

For text with several styles in it, links and inline views, see
[RichText](https://ryui.egoist.dev/docs/components.md#richtext).

## Custom fonts

Put font files (`.ttf`, `.otf`) in the app's `assets/fonts`. A font's
`Family`, or `ui.Custom(family, font)`, picks one:

* a file's name: `assets/fonts/Inter-Bold.ttf` is `"Inter-Bold"`;
* a family of files: `"Inter"` is `Inter-Regular`, `Inter-Bold`... as
  the font's weight says;
* a generic family: `"serif"`, `"monospace"`, `"rounded"` (the system
  font's designs on iOS; Android has no rounded one);
* a family the system has, such as `"Georgia"`.

A custom font scales as its text style does. One the platform doesn't
have shows in the system font.

```go
ui.StaticText("Inter Bold", ui.Style{Font: ui.Custom("Inter-Bold", ui.Title)})
ui.StaticText("Inter", ui.Style{Font: ui.Custom("Inter", ui.Body).Weighted(ui.Semibold)})
ui.StaticText("Code", ui.Style{Font: ui.Custom("monospace", ui.Footnote)})
```

## Dark mode

Semantic colors change with dark mode on their own: an app that uses
them needs no code for it. A fixed color stays as it is; to pick one per
mode, read `Dark` from the environment in a `StyleFunc`:

```go
env := ui.UseEnvironment()
ui.View(ui.ViewProps{Style: ui.StyleFunc(func() ui.Style {
	s := ui.Style{Height: ui.Pt(80), CornerRadius: 12, Background: ui.RGB(255, 255, 255)}
	if env.Get().Dark {
		s.Background = ui.RGB(28, 28, 30)
	}
	return s
})})
```

## Styles that change

A `ui.StyleFunc` returns a style, and runs again when a signal it read
changes. The new style is compared with the last: layout runs again only
if a layout prop changed, and only the visual props that differ are
sent to the view.

```go
ui.View(ui.ViewProps{
	OnPress: func() { selected.Set(!selected.Peek()) },
	Style: ui.StyleFunc(func() ui.Style {
		s := ui.Style{Padding: ui.All(12), CornerRadius: 10, Background: ui.SecondaryBackground}
		if selected.Get() {
			s.Background = ui.Accent
			s.BorderWidth = 2
			s.BorderColor = ui.Label
		}
		return s
	}),
}, ui.StaticText("Tap me"))
```

Make the change inside `ui.Animate` and it animates (see
[Motion](https://ryui.egoist.dev/docs/motion.md)).

## The accent color

`ui.Accent`, and the controls that use it, take the app's accent color
from `ryui.json`:

```json
{ "accent": "#7c3aed" }
```

It's the tint on iOS, and the seed of the Material 3 color scheme on
Android (Android 12 and later). With `"android": {"dynamicColor": true}`,
Android takes the colors from the user's wallpaper where the system has
them, as Material apps do. Without an accent, the platform's is used.
See [Shipping](https://ryui.egoist.dev/docs/shipping.md#ryuijson).

## Light and dark

The app follows the system's appearance. `ui.SetColorScheme` shows it
light or dark whatever the system's is, as an app's own appearance
setting does (SwiftUI's `preferredColorScheme`; on Android, AppCompat's
night mode), and `ui.ColorSchemeSystem` follows the system again. The
semantic colors, the platform's controls and the system bars follow,
without remaking the app, and `ui.UseEnvironment()`'s `Dark` says which
it is. Keep the choice with [`store`](https://ryui.egoist.dev/docs/data.md) and set it as the app
starts:

```go
var scheme = store.Signal("colorScheme", int(ui.ColorSchemeSystem))

func App() ui.Node {
	ui.SetColorScheme(ui.ColorScheme(scheme.Peek()))
	// ...
}
```
